Triggering Sounds
This is a great trick that
will really bring your level to life.
1.Create a nice long slim
room and place an info_player_start and a few lights in there.
2.Now make a brush which is
200x20x200 and give this the "Trigger" texture.
3.In your map create a
"target_speaker" (Read about it here)
and give it the .WAV of your choice.
4.We're going to link these 2
together so that when the brush is triggered the sound will play :)
5.Associate the brush you
made with a "trigger_once" and give it these values
"delay"
"0.1" 6.Now fill these details in
for the "target_speaker"
"noise"
"world/amb8.wav" 7.Thats all there is to it,
compile your map and have a look at it in Quake2, walk past the area where you placed the
trigger brush and you will here the .WAV being played, (assuming your speakers are on :-)
8.You can also use a
"trigger_multiple in the same way as this if you like
Comments & Questions
|