Quake2 Entities
ITEMS
item_armor_body
item_armor_combat
item_armor_jacket
item_armo_shard
item_power_screen
item_power_shield
item_quad
item_invulnderability
item_silencer
item_breather
item_eviro
item_ancient_head
item_adrenaline
item_bandolier
item_pack
item_health
item_health_small
item_health_large
item_health_mega
INFO
info_null (see light tutorial)
info_notnull
info_player_start
info_player_deathmatch
info_player_coop
info_player_intermission
WEAPON/AMMO
weapon_shotgun
weapon_supershotgun
weapon_machinegun
weapon_chaingun
weapon_grenadelauncher
weapon_rocketlaunch
weapon_hyperblaster
weapon_railgun
weapon_bfg
ammo_shells
ammo_bullets
ammo_cells
ammo_grenades
ammo_rockets
ammo_slugs
ammo_quad
KEYS
key_data_cd
key_power_cube
key_pyramid
key_data_spinner
key_pass
key_blue_key
key_red_key
key_commander_head
key_airstrike_target
FUNC
func_group
func_areaportal
func_wall
func_object
func_explosive
func_clock
func_door
func_door_rotating
func_water
func_plat
func_rotate
func_train
func_timer
func_conveyor
func_door_secret
func_killbox
MISC
misc_explobox
misc_blackhole
misc_eastertank
misc_easterchick2
misc_banner (see ctf banner tutorial)
misc_deadsoldier
misc_viper
misc_bigviper
misc_viper_bomb
misc_strogg_ship
misc_satellite_dish
misc_gib_arm (see gib pipe tutorials)
misc_gib_leg (see gib pipe tutorials)
misc_gib_head (see gib pipe tutorials)
misc_teleporter
misc_teleporter_dest
misc_insane
MONSTERS
monster_commander_body
monster_berserk
monster_boss2
monster_boss3
monster_jorg
monster_makron
monster_brain
monster_chick
monster_flipper
monster_floater
monster_flyer
monster_gladiator
monster_gunner
monster_hover
monster_infantry
monster_medic
monster_mutant
monster_parasite
monster_soldier_light
monster_soldier
monster_soldier_ss
monster_supertank
monster_tank
monster_tank_commander
LIGHT
light
light_mine1
light_mine2
TARGET
target_character
target_string
target_temp_entity
target_speaker
target_help
target_secret
target_goal
target_explosion
target_changelevel
target_splash
target_spawner
target_blaster
target_crosslevel_trigger
target_crosslevel_target
target_laser
target_lightramp
target_earthquake
target_actor
TRIGGER
trigger_elevator
trigger_multiple
trigger_once
trigger_relay
trigger_key
trigger_counter
trigger_always
trigger_push
trigger_hurt
trigger_gravity
trigger_monsterjump
OTHERS
path_corner
point_combat
turret_breach
turret_base
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